Oculus Go is the newest virtual reality headset developed and released by the Oculus company. It was met by positive reviews and to date has sold recently well. But what hides inside the software and hardware of this little trinket?
Oculus Go runs an Android Operation System. It functions very similar to a smartphone. Its screen is 5.5 inches and supports 2560 x 1440 resolutions. The recommended resolution is still 1980, as that is the standard for most developers. The processor is the legacy Snapdragon 821 that has proven quite capable of supporting the device specifics. The processor was developed in 2016 so it is quite fresh. While the VR Headset costs $ 200 and comes with both32 GB and 64GB for 249, the device cannot match the power of current Android smartphones. It can run almost all apps that a simple Android can, but don’t expect to crash any records.
What about the developer options?
- Google Play Service
Unlike Android phones, such as the Samsung Galaxy, Oculus Go does not come with Google Play Store pre-installed. There is no way to legally have Google Play Store on your VR-Headset. As such you cannot rely on the basic Google Play Store services like Google Cloud Messaging.
The Oculus Go does not have a camera so it cannot run apps that require access to a camera.
- Unity & Unreal Engine
Developers will be happy to know that both Unity and Unreal Engine are supported on the Oculus Go platform. Unity version 2.6.6p2 or 2017.4.1 is supported. Unity 4.18 and above works file with Oculus Go
- 72 Hz Mode
Oculus Go was built with the ability to exceed the 60 frames per second benchmark. This si handy for development purposes or for those users who want to push the envelope of their software
Oculus Go isn’t a groundbreaking machine by any stretch of the imagination. It does, however let users take advantage of a moderately powerful virtual reality machine for the low cost of $ 200.