Some would argue that VR or virtual reality was created specifically for horror movies and games. You can see the appeal can’t you: the headset creates the illusion that you, the viewer or player are right there in the centre of all action. The current modern VR devices go a step further.
Dreadhalls, albeit a bit simplistic in graphics, does a very good job using every aspect of the Oculus Go headset. Sometimes the scariest things don’t just pop out in front of you and scream BOO!, but rather slink around your feet making noises and unnerving your very soul.
Dreadhalls traps you in an ancient castle/dungeon where you wonder seemingly abandoned rooms and corridors in a vain attempt to go out. Every room is dimly lit with your only light source being torches and fire.
Every corner you turn is a horrifying experience. You don’t know what’s skulking about wmand whether that distant sound you heard a minute ago was coming from left or right. Maybe it’s right behind you…
The player controls the character by moving the Oculus headset left or right like in any other VR game. However, since there is no way to change the speed of head movement, we suggest using a controller. It’ll save you a lot of grief down the line. If you choose to move the camera with your head instead of using the controller be warned: the game can make you motion sick. Dreadhalls suffers from the same problem most VR games have had since the first Oculus was released. You will be able to mitigate the sickness if you play upright or even standing up, but unfortunately that is the only way.
Besides the uncomfortable camera movements and slight motion sickness, Dreadhalls is a great horror games. It does what horror games do best: get under your skin. We must admit that even though we love horror, this game got to us.